Here at Refrag, we understand that Counter-Strike is a game of many different microcosms. You have aim demons, surfing masters, and analytical obsessives getting lost in their chosen area of the game. One of the most storied, beloved, and important of these communities, however, is KZ.
Kreedz Climbing – now referred to universally as KZ – is the ultimate test of a Counter-Strike player’s movement skills. Whether you’re trying to complete a map, beat a personal-best time, or simply improve a specific part of your movement ability, KZ is a community and gamemode with plenty of history. Today, we’re going to take a quick look at five of the best KZ maps for CS2, in no particular order.
We’re starting off with one of the best KZ maps for beginners and veterans alike. Grassworld is a relatively simple map, but one that comes with a serious amount of replayability. It’s a smooth, fluid, and speedy experience designed to really drum the basics of KZ into those who hop through its grassy landscapes.
Grassworld combines a fairly simplistic layout with a handful of creative micro-skips, resulting in a map that offers a near-constant ability to tweak your run and shave off a crucial second or two. Whilst it’s undoubtedly an easy map to complete, Grasworld will have you coming back time and again.
Kz_phamous is a true classic of the genre. Its clean aesthetic, traditional block-based routing, and low barrier to entry all combine to result in a map which has been a fan favorite for a long time.
Phamous combines traditional routing with easy skips, which leads to the pathing feeling as smooth as butter. Every jump feels natural, and it’s possible to really fly through some of the sections at an absurd speed. Phamous isn’t a difficult map – some may even say it’s one of the easier ones out there – but if you’re trying to beat your PB and get as fast as you can, there a few maps more satisfying to grind.
Kz_variety_fix is a very interesting experience. This is not one of those smooth, fluid maps that you can fly through in 50 seconds. This is the true movement experience. Variety_fix more than lives up to its name, with it being a long, expansive map made of a variety of every possible movement technique.
It is a map which is designed to be difficult and to test you on every single area of your movement knowledge. It’s one of those maps that can be used on two fronts: it’s perfect for a short movement warmup, as you’re guaranteed to be tested on multiple fronts, but it’s also great to really grind and try to complete the variety of tricky techniques in the fastest time possible. One thing’s for sure – if you grind kz_variety_fix enough, your movement will improve tenfold.
Kz_victoria is one of those maps that can be summed up quite accurately as ‘deceptively simple’. A relatively short map with a succession of fairly easy jumps, it’s possible for the casual KZ player to hop in, complete it, and leave within only a few minutes. However, the real strength of this map comes when trying to nail a really fast time.
This map has a lot of skippable jumps, fluid pathing options, and areas which can be flown through in seconds by stringing together bhops and good routing choices. Oftentimes, the joy of a map that can be completed quickly is finding a way to complete it even faster. Victoria, whilst simple, has a surprising amount of replayability.
Kz_butterfly is a tricky one. It is designed to keep the player focused specifically on the accuracy of their micro-adjustments, with almost every landing platform being small, thin, and just far enough away to be a deceptively longer jump than it looks.
With its vertical nature, almost every jump comes with the threat of falling back to the very beginning, so this is definitely one to be spamming your checkpoint bind in. It is a technical map, with the priority being accuracy in jumping and air strafing. There is almost no map which has the same level of satisfaction attached to it when you get good enough to speed your way through it without failing too many times.
Just like with anything, taking some time to lock in and nail your movement skills in a KZ map is a part of the Counter-Strike experience that many people love. However, if you’re more in the mood to get back into the other areas of the CS2 grind, you can use Refrag’s Coach feature to work out precisely what you need to improve. Whether it’s learning how to anchor, focusing on your entrying, becoming the next best AWPer, or anything else, Refrag can help you train smarter, and with code kz1000 you can try everything Refrag has to offer for free for 3 days. Happy fragging!