Core
$5.83 / month
Billed annually, or $8.50 billed monthly
Start with Core- Core includes:
- Refrag Coach
- Quickfire
- Prefire
- NADR
- Recoil Trainer
- Creator Studio
- Bootcamp
- Routines
- & more
On-demand server
See why you lose CS2 rounds and feel real progress, even on a busy schedule.
Use safer opening routes on T side. Jiggle for information, ,WhyOn T side, 5 of your 10 deaths were the opening kill, or 50.0%, against 14.7% typically seen in these spots. You gave up the first death too often this match, so review each early-round death. and avoid dry-swinging common CT angles. Clear multi-player holds with a teammate before committing. If nobody can trade you, WhyYou took 3 of 12 T-side duels, or 25.0%, into spots held by at least two enemies, compared with 11.2% typically. Review those fights and check whether you were isolated or had a trade ready. and take a different route.
Next steps
Watch the lesson Done Taking first contactAcademy lesson
Train it Now Prefire, Dust2Set by your coach
Test it in a match Next MatchmakingDust2, Retakes
WhyYou took 14 of 24 T-side duels while outnumbered, or 58.3%, compared with a typical 36.8% in these situations. Review the rounds where you fought before a teammate could arrive or before the team had equal numbers. before taking the duel. Fall back and keep the angle if you are isolated, then re-peek on the trade timing. WhyNone of your 6 T-side deaths were traded, compared with a typical 25.2%. Review each death, especially the fights taken far from your nearest teammate. on T side. Before peeking, check where your teammate is and delay the fight if they cannot trade you.
Next steps
Watch the lesson Done Trading your entryAcademy lesson
Train it Now Prefire, CacheSet by your coach
Test it in a match Next MatchmakingCache, Retakes
Stop taking isolated fights in 3v1s. ,WhyIn a 3v1 on CT Nuke, teams win 95.0% of rounds. If you die, it drops to a 2v1 worth 81.1%, so your life still protects a valuable advantage. hold a safe angle, and make the T clear you with no solo peek. WhyIn a 2v1 on T Nuke, teams win 87.1% of rounds. If you die, it becomes a 1v1 worth 55.0%, so avoid giving the last opponent a clean trade. in 2v1s. Clear angles together and make the final kill only when the trade is guaranteed.
Next steps
Watch the lesson Done Closing out a man advantageAcademy lesson
Train it Now Retakes, NukeSet by your coach
Test it in a match Next MatchmakingNuke, Retakes
Before swinging, WhyOn CT, 4 of your 9 duels, 44.4%, were taken while 2 or more enemies held the spot. That is above the typical 20.9%, and these fights are often traded even when you win. or wait for support. If two players can see the spot, fall back and retake with a teammate. When a flash pops, WhyOn CT, 2 of your 9 deaths, 22.2%, happened while you were flashed, compared with 5.1% typically. Review those deaths for whether you could have played anti-flash or escaped the blind. and move behind cover instead of holding the angle. After the blind fades, re-peek with a teammate.
Next steps
Watch the lesson Done Isolating your fightsAcademy lesson
Train it Now Quickfire, Dust2Set by your coach
Test it in a match Next MatchmakingDust2, Retakes
Throw T-side flashes to ,WhyOn T side, 0 of your 7 flashes blinded an enemy for at least 1.5 seconds, compared with a typical 46.8%. Review the timing and placement of your Dust2 flashes. especially through long and short, and check that they clear the angle you are attacking. Before buying, WhyIn 2 of your 10 bought rounds, you entered at least $1,500 below your teammates' median loadout, compared with a typical 11.0%. Review the buys where you were missing key utility or a rifle. and preserve enough money for the rifle and utility needed for the execute.
Next steps
Watch the lesson Done Dust2 T-side flashesUtility Hub lesson
Train it Now NADR, Dust2 flashesSet by your coach
Test it in a match Next MatchmakingDust2, Retakes
On full buys, WhyOn the T side, you used a non-rifle or AWP in 3 of 4 full-buy rounds, or 75.0%. Typical is 8.6%, so you gave up rifle firepower in most of those buys. before spending on a secondary weapon or extra utility. Keep enough money for the primary every round. Before taking a fight, WhyYou died while still moving at speed in 3 of 8 T-side deaths, or 37.5%. Typical is 11.6%, so several deaths came before you were set to shoot. behind cover or at your intended angle. Shoulder-peek first, then plant your feet before committing to the shot.
Next steps
Watch the lesson Done Buying with your teamAcademy lesson
Train it Now Recoil Trainer, AK-47Set by your coach
Test it in a match Next MatchmakingDust2, Retakes
WhyOn T side, 3 of your 8 clean deaths, 37.5%, came with your crosshair far from the killer. Typical is 13.1%, so review the moments where you were caught off guard. the next likely swing before moving through T-side lanes. Clear close angles with your aim ready, especially around brackets and banana. WhyOn T side, 3 of your 11 deaths, 27.3%, happened while you were still moving at speed. Typical is 12.4%, so review the fights where you tried to shoot before settling. taking each fight. Use short counter-strafes at corners, then shoot from a stopped position.
Next steps
Watch the lesson Done Counter-strafingAcademy lesson
Train it Now Prefire, InfernoSet by your coach
Test it in a match Next MatchmakingInferno, Retakes
When flashed, WhyYou died while flashed in 1 of 10 deaths, or 10.0%, compared with 4.6% typically in these situations. Review the flash deaths to see whether you could break line of sight sooner or avoid re-peeking while blind. and wait for the effect to clear before re-peeking. In a 2v1, WhyIn the 2v1 T-side situations you fought, the round is usually won 87.4% of the time. If you die, it drops to a 1v1 worth 57.3%, so your life has high value after gaining the advantage. and make the enemy clear you while your teammate holds the other angle.
Next steps
Watch the lesson Done Playing anti-flashAcademy lesson
Train it Now Retakes, Dust2Set by your coach
Test it in a match Next MatchmakingDust2, Retakes
Refrag runs a training loop. Your coach analyzes the match, you train exactly what it found, and you take it into your next game.
Queue against other Refrag players, solo or with friends. Refrag breaks down every fight.
Your coach reviews the match, points out the habit to fix and explains why it costs you rounds.
A short lesson walks you through the right play, so you know what good looks like before you train it.
Your coach sets short, no-fluff sessions on aim, utility or game sense for that exact habit.
Then queue up again. Your next review shows if it stuck.
Refrag analyzes your matches to show what you're missing, then gives you clear advice and the practice to fix it.
Queue solo or bring friends, in Wingman, Duels or Retakes. Your next review shows what stuck and what to work on next.
Refrag Coach names the habit holding you back, finds your weak stats and tells you what to train. Get an automated review after every match.
Academy, Bootcamp and Utility Hub teach the why behind each play, so you practice with the right idea in mind.
Your coach builds routines from your matches. Each session targets the weakness it found, so practice shows up in your next game.
Core has Refrag Coach and the aim and utility training. Prime adds coach feedback after every match, scrims, the 2D demo viewer and Academy. Team covers 7 players.
$5.83 / month
Billed annually, or $8.50 billed monthly
Start with CoreOn-demand server
$11.5 / month
Billed annually, or $15 billed monthly
Start with PrimeOn-demand server
$60 / month
Billed annually, or $79 billed monthly
Start with TeamOn-demand server for every player
| Features: | Core | Prime | Team |
|---|---|---|---|
| Strategy | |||
| Academy | Not included | ||
| Utility Hub | Not included | ||
| Restrat | Not included | ||
| 2D Demo Viewer | Not included | ||
| Practice | |||
| Refrag Coach | |||
| Coach Feedback | Not included | ||
| Bootcamp | |||
| Recoil Trainer | |||
| NADR | |||
| Warmup | |||
| Detailed Aim Stats | Not included | ||
| Quickfire | |||
| Prefire | |||
| Routines | |||
| Community Hub | |||
| Waves | |||
| Versus Play List | |||
| Defender | |||
| Xfire | |||
| Spray Transfer | |||
| Clutch | |||
| Repeek | |||
| Blitz | |||
| Multiplayer | |||
| Scrim Mod | Not included | ||
| Retakes | |||
| Creator Studio | |||
| Duels | |||
| On Demand Server | |||
“No matter if i want to warmup, practice or scrim, with Refrag i got everything on such a different level that there is no comparison to anything else. This is the way to play and improve in Counter Strike.”
SorPlex“Helped me get more consistent with my aim. It's honestly insanely good for the features they offer.”
floppy“I use Refrag to practice my aim to get more comfortable with it, aswell as find multiple options for different utility on the go.”
Golden“Refrag has great servers far above what I can get out of what's typically available. It's become a core part of my warmup process!”
GarryPractice on your own server in one of 35 cities, always close enough for low ping.